Tis a shame that I couldn't, because judging by the vids YOU guys posted, it sure did sound spectacular. I was surfing about looking for MIDI's and I decided to see if I could find any for the unreleased Shantae Advance. Torus games made a lot of licensed games now, but did a bang up job with DOOM II on the GBA, and Ashen on N-Gage Not to mention Krome Studios, who did the Ty & new Spyro games, did Jimmy Neutron, King Arthur and Barbie games beforehand. Even now, Nanostray 2 is being worked on purely because they made "Miss Spider's Sunny Patch Friends" on DS. Take Shin'en - They made Nanostray on DS and the Iridon games on GBA - They're the games they want to make, but to fund those, they needed to make Maya the Bee games. Think like the Flamethrower in Capcom's MERCS game way back.Īlso, you should never really knock ANY company due to their licensed games catalog - they need those to survive. It would certainly help with the abiltity to hit objects outside that 8-directions from bottom screen to top. What needs to happen is something like a big-arse arrow pointing to anything that's in the void area.Īlso - though it sort of screws with the basics of Contra - wouldn't it be a bit of a better idea to be able to move the shot in an arc from one point to the other, instead of directly 8-direction shooting? Say you are going from Right to Right-Up, and make the guy move up a little bit until you it eaches that point. That enemy gets lost in the hidden part there and can easily kill you without knowledge.
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